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Astonishing Xmen Mullti forum Wip???
esn23
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Posts: 1,411
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Most Recent Status: Wow Im almost finally done with coding Emma for BOR thanks albeastie for you help wish i knew what Blood did to the lights on dangerroom stage lol

07-16-2013 07:02 AM Astonishing Xmen Mullti forum Wip???
Post: #1
Okay so before I work on Season of the Witch I want to do a bor game and learn from it.. I also thought this would give all of us the opportunity to work together to make a great xmen game that doesn't have a traditional bor mechanic but more of the old school versions of the game like both xmen games on sega genesis and the one on snes.. I thought it would be a great opportunity to work with some other fourms on this project as well like chronocrash bor and crusdador cast. I already talked to some people like supa and monel and enso and they all will help but i thought the more people we have on this the quicker and better the game will turn out to be and the funner it will be to work on.. Here is a concept on the select screen I made. The roster would also be small so it can be more story driven..



Here is my thought I will ask some people here in this topic if they want to help I hope you all will have time to help on this project as I think it would be fun to all work on this as a team ..

So far I have this...
Playable Characters
Emma Frost : Esn23 hopefully o will let me use his code if not thats ok
Armor : Esn23
Storm : Possibally Yin but still unsure
Cyclops : No one likes him so I might have to make him
Beast : Maybe Monel
Wolverine : Supaman

Enemies : They are easy unless they are bosses or subosses so anyone that wants to make them can Have a nice day

Bosses and Subosses
Sebastian Shaw
Selene Gallio
Blink
Mortis
Wither
Eli Bard
Phoenix
Lilandra
Gladiator
Goblin Queen
Magneto
Juggernaut
Sabertooth
Mystique
Gambit
Rouge
Angel
Apocalypse
Nightcrawler
Bishop
Cable
Master Mold
Polaris


Stage Creators : Enso said he could help with this this would be a huge huge help I also would love it if darkbloodbane would be able to make stages too I always wanted to work with him.. Sense this is a platforming game you two would be the most best Have a nice day

Anyways this game is open to anyone that wants to help I have a ton of sprite bases that are very easily converted to the characters needed and can make a quick tutorial on how to make these small sprites. Anyone that helps is also welcomed to any sprites i ripped for this game or the sprites i used on this game to use as you wish Have a nice day I really want this to be a team effort and work with a lot of good people so hopefully we can all work together Have a nice day

WIPS









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Ermax619
Micronesia

Posts: 1,295
Joined: Apr 2012
Likes Received: 73 in 66 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

07-16-2013 08:10 AM RE: Astonishing Xmen Mullti forum Wip???
Post: #2
Well, bro. I know we discussed this, but I'm waiting for you to send me your stage(s) so I can code since you asked me about stages. I get too lazy to edit stages on my own (but I code).

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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O Ilusionista
Brazil

Posts: 454
Joined: Dec 2012
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Coder
Most Recent Status: Been very busy at RL. Gosh, I want time to work on my OpenBOR and Mugen stuff again :(

07-16-2013 12:38 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #3
well, you haven't asked for my help, but I can help you if you want Have a nice day

About Emma, for sure you can use. But this will require the use of some scripts which I use on my game.
Plus, will the attacks be the same of our game?

Will you use the same black border that we use? And the size is the same of our game, right?




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nx-men
Cyprus

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07-16-2013 04:14 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #4
Very nice Esn!!! Have a nice day

Good luck on the project!! Have a nice day




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esn23
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Posts: 1,411
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Most Recent Status: Wow Im almost finally done with coding Emma for BOR thanks albeastie for you help wish i knew what Blood did to the lights on dangerroom stage lol

07-16-2013 06:47 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #5
Yes O I would love your help and as far as editing stages.. Don't worry ermac i will do it or someone else.. Have a nice day

WIPS









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Doom
Argentina

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Joined: Mar 2012
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SpriterCoder


07-16-2013 08:09 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #6
No you is useful our Beast ?
And ... TRUE ... also I do not like Cyclops ... Brzzzzz




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esn23
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Posts: 1,411
Joined: Feb 2012
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SpriterCoderCharacter Designer
Most Recent Status: Wow Im almost finally done with coding Emma for BOR thanks albeastie for you help wish i knew what Blood did to the lights on dangerroom stage lol

07-16-2013 08:43 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #7
Yes we can for sure use your beast but we need his spirtes because we will edit him into astonishing xmen look

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O Ilusionista
Brazil

Posts: 454
Joined: Dec 2012
Likes Received: 52 in 43 posts
Coder
Most Recent Status: Been very busy at RL. Gosh, I want time to work on my OpenBOR and Mugen stuff again :(

07-16-2013 09:13 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #8
Doom, send him Beast's sprites.




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Doom
Argentina

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07-16-2013 10:12 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #9
@esn23
I've already sent the sprites we have so far to your email. Have a nice day




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esn23
Undisclosed

Posts: 1,411
Joined: Feb 2012
Likes Received: 63 in 50 posts
SpriterCoderCharacter Designer
Most Recent Status: Wow Im almost finally done with coding Emma for BOR thanks albeastie for you help wish i knew what Blood did to the lights on dangerroom stage lol

07-16-2013 11:06 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #10
thank you guys and if you want to use astonishing version of beat let me know okay Have a nice day

WIPS









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