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Astonishing Xmen Mullti forum Wip???
Ermax619
Micronesia

Posts: 1,325
Joined: Apr 2012
Likes Received: 84 in 77 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

07-19-2013 02:52 AM RE: Astonishing Xmen Mullti forum Wip???
Post: #31
Ah, man! DarkBlood, are you talking about characters as weapons?

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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O Ilusionista
Brazil

Posts: 455
Joined: Dec 2012
Likes Received: 53 in 44 posts
Coder
Most Recent Status: Been very busy at RL. Gosh, I want time to work on my OpenBOR and Mugen stuff again :(

07-19-2013 10:07 AM RE: Astonishing Xmen Mullti forum Wip???
Post: #32
Quote:So would the sprites be as big as in SNES X-men game or Genesis X-men game?
The same size of our BOR mod, using the Arcade Captain America and Avengers.




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DarkBloodbane
Indonesia

Posts: 548
Joined: Dec 2012
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MotivatorCoder
Most Recent Status: It's Ramadhan and I'm fasting. It feels great! :D

07-20-2013 11:22 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #33
Ah it would be small then, great! platformer action would look better with small sprites IMO

"The more often enemy attacks, the more open they are to counterattacks"

OpenBoR Manual:

http://dcemulation.org/index.php5?title=OpenBORManual


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O Ilusionista
Brazil

Posts: 455
Joined: Dec 2012
Likes Received: 53 in 44 posts
Coder
Most Recent Status: Been very busy at RL. Gosh, I want time to work on my OpenBOR and Mugen stuff again :(

07-21-2013 07:53 AM RE: Astonishing Xmen Mullti forum Wip???
Post: #34
Doom or Ens23, We will need those new frames for Beast (he lacks good attacks)
Can one of you guys do this?





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Doom
Argentina

Posts: 1,451
Joined: Mar 2012
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SpriterCoder


07-21-2013 01:16 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #35
I'll do it ... Big Grin



http://cavernofcreativity.com/Atlas/Thre...?pid=13388


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Doom
Argentina

Posts: 1,451
Joined: Mar 2012
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SpriterCoder


07-21-2013 09:32 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #36
Ready ! Yuush



Add these sprites to your character @esn23 ... Hope my fake smile works again



http://cavernofcreativity.com/Atlas/Thre...?pid=13388


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Ermax619
Micronesia

Posts: 1,325
Joined: Apr 2012
Likes Received: 84 in 77 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

07-22-2013 03:31 AM RE: Astonishing Xmen Mullti forum Wip???
Post: #37
So, that Beast will be in this X-Men mod, huh? Lookin' good, bro Doom. ;)

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Doom
Argentina

Posts: 1,451
Joined: Mar 2012
Likes Received: 101 in 90 posts
SpriterCoder


07-22-2013 07:40 AM RE: Astonishing Xmen Mullti forum Wip???
Post: #38
Yeahh !! Thanks Enso !! Big Grin



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esn23
Undisclosed

Posts: 1,411
Joined: Feb 2012
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SpriterCoderCharacter Designer
Most Recent Status: Wow Im almost finally done with coding Emma for BOR thanks albeastie for you help wish i knew what Blood did to the lights on dangerroom stage lol

07-29-2013 08:53 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #39
here is the title screen I want to recreate the comics as much as possible..



WIPS









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Doom
Argentina

Posts: 1,451
Joined: Mar 2012
Likes Received: 101 in 90 posts
SpriterCoder


07-29-2013 09:47 PM RE: Astonishing Xmen Mullti forum Wip???
Post: #40
It's awesome ... In love
I would like to know the process of creating ... Hope my fake smile works again
You make it or is a picture of a game or what?? Slow



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