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DBZ
nsw25
Australia

Posts: 44
Joined: Sep 2013
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Most Recent Status: getting ready to release my Openbor original game for sale !

07-18-2016 06:16 AM DBZ
Post: #1
hey guys, heres a early work in progress of a game im helping a modder with, he originally was creating a game with a lot of issues (bad offsets, bbox, attackboxes, moves and AI) , but the sprites caught my eye and I wanted to help teach him (as thats one of the things I find lacking when you start modding, real hands on support) and then I decided to collaborate with him (although now im realising he is happy for me to do everything for him and take over, which wasn't my intention but I need the mini break from my other project lol)

Updated link
http://gamejolt.com/games/dragon-ball-z-...ent/168165

it is very early work and characters aren't finished.

uploading for some help with the MP issue on respawn (and whatever else)

http://www.thatcherproductions.org


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Ermax619
Micronesia

Posts: 1,325
Joined: Apr 2012
Likes Received: 84 in 77 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

07-20-2016 04:07 AM RE: DBZ
Post: #2
I tried that DBZ mod and found out what your problem is. The problem is that, in anim respawn, it has only one frame or there is no another frame after one frame. So, I just added another frame (as a second frame) with a very short delay. Here it is if it's very simple for you.

anim respawn
subentity    sensu
    spawnframe    0 0 0 0 1
@script
void self = getlocalvar("self");

changeentityproperty(self, "mp", 0);

@end_script
delay 5
offset    53 155
    bbox    0 0 0 0
    frame    data/chars/goku/HEN05.gif
    delay 3
    frame    data/chars/goku/HEN05.gif

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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nsw25
Australia

Posts: 44
Joined: Sep 2013
Likes Received: 0 in 0 posts

Most Recent Status: getting ready to release my Openbor original game for sale !

07-20-2016 05:24 AM RE: DBZ
Post: #3
Thanks so much ! fixed the problem Have a nice day

what did you think of the game btw ?

P.S I updated demo upload a bit more and with your fix

http://www.thatcherproductions.org


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DarkBloodbane
Indonesia

Posts: 548
Joined: Dec 2012
Likes Received: 30 in 27 posts
MotivatorCoder
Most Recent Status: It's Ramadhan and I'm fasting. It feels great! :D

07-22-2016 08:24 AM RE: DBZ
Post: #4
Quote: was also wondering is there a way to have dynamic zoom like MUGEN 1.1 ? closer player is to enemy more camera zooms in

I have to check zoom scripts both I should remind you that MUGEN is for 1vs1 game in which engine can easily focus on 2 fighters only. However in OpenBoR, the number of fighters in game is dynamic and can be more than two. IOW it's not simple as in MUGEN

Back to the mode itself, I've given a try and as I've posted to betterbold, you need regular enemies with same size as Goku or Vegeta. The Sais are too small and hard to hit.
I noticed in game scenes, they look cool but I recommend focusing only on very special ones. Scenes when sai is shooting is unnecessary since it's only regular enemy
Intro scenes when a boss appear should be shown BEFORE boss himself appear. This is to avoid his lifebar is shown on top of the scene

Can't say more since I don't know what story this mod going to have Have a nice day

"The more often enemy attacks, the more open they are to counterattacks"

OpenBoR Manual:

http://dcemulation.org/index.php5?title=OpenBORManual


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nsw25
Australia

Posts: 44
Joined: Sep 2013
Likes Received: 0 in 0 posts

Most Recent Status: getting ready to release my Openbor original game for sale !

07-22-2016 05:44 PM RE: DBZ
Post: #5
game will be a tournament fighting game. think it will be one of the first 1 on 1 fighting games on Openbor. May make bonus mode where its 2 on 2 fighting and maybe a vs mode (player vs player)

heres the story text which I wanted to have scroll at start of tournament mode (cant seem to get it to work though despite using story system in BAB



http://www.thatcherproductions.org


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nsw25
Australia

Posts: 44
Joined: Sep 2013
Likes Received: 0 in 0 posts

Most Recent Status: getting ready to release my Openbor original game for sale !

07-23-2016 02:34 AM RE: DBZ
Post: #6
ok ive updated game as much as I can, forgot how to do scrolling effect for text with story mode feature. so just did gif scenes.

its a complete game now (albeit bare bones) ill add more characters etc later

Updated link
http://gamejolt.com/games/dragon-ball-z-...ent/168165

http://www.thatcherproductions.org


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aL BeasTie
Australia

Posts: 177
Joined: Nov 2012
Likes Received: 9 in 8 posts
SpriterCoderSounds!!


07-24-2016 06:39 PM RE: DBZ
Post: #7
I hate to say it, but TBH if you really want to make a vs fighter just use mugen.

I suggest Ryon's tutorials if you need to learn, they're very good.
https://www.youtube.com/playlist?list=PL...TqgjChnwvz

Seriously in the time it takes to watch and do all of this you will have mastered 90% of MUGEN before you even work out how to do a single 'complex scripty hacky workaround thingy' in openbor. The time would be better spent IMO learning Mugen. These are about 9hrs just watching the videos. Don't just watch them thou, you need to follow along and create a character.

I hadn't used MUGEN for over a decade, had never used fighter factory. I watched ryons vids over a weekend and created a lot of things in mugen in a very short time.

Honestly I think you would enjoy it after so long with openbor. FighterFactory is a great program to use. 'Quality of Life' and workflow is so much better.....

A few of us have tried working on vs modes before, there's a lot of things that simply can't be done properly in openbor. At least it can't without some heavy scripting, currently no one has ever attemted to make these scripts, it's all theory.

And the discussions I've read on this before it would take a very experienced coder to even attempt it. Possibly someone who doesn't exist on the scene yet...

Even getting a basic VS MODE system in place like I made is going to require branching and a lot of scripting which I know you already had trouble with in previous mods.

Anyhow not trying to discourage the mod, but I'd focus on a single player experience with good boss fights. This could actually be way better than a VS mode IMO. The boss fights would simulate a 1on1 style match without rounds.

You could break the fight into sections. So the boss could have various weapon models. After you defeat one he switches to the next. This way you could have things like a ground battle for the first round, and an aerial battle for the second. Being DBZ I'm sure instead of rounds there could be lengthy conversations added to the battles. Hope my fake smile works again

aL BeasTie, proud to be a member of Atlas Productions - Cavern Of Creativity since Nov 2012.


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nsw25
Australia

Posts: 44
Joined: Sep 2013
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Most Recent Status: getting ready to release my Openbor original game for sale !

07-24-2016 06:46 PM RE: DBZ
Post: #8
Thanks Beastie, yeah i didnt want to make a traditional fighting game like MUGEN. Have you played the demo yet ? the plain of field and the combat make it more of a strategic shooter Have a nice day

yes different stages on land and on foot would be good, i can add that later.

Anyone played yet ? keen to know what people liked and what can be improved

http://www.thatcherproductions.org


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aL BeasTie
Australia

Posts: 177
Joined: Nov 2012
Likes Received: 9 in 8 posts
SpriterCoderSounds!!


07-25-2016 09:34 PM RE: DBZ
Post: #9
sorry I don't even have time to play my own mod :(

aL BeasTie, proud to be a member of Atlas Productions - Cavern Of Creativity since Nov 2012.


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nsw25
Australia

Posts: 44
Joined: Sep 2013
Likes Received: 0 in 0 posts

Most Recent Status: getting ready to release my Openbor original game for sale !

07-31-2016 08:09 PM RE: DBZ
Post: #10
So no ones played the current Demo ?

well that sux...

http://www.thatcherproductions.org


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