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[OBOR] Dungeons & Dragons : Rise of Warduke
DarkBloodbane
Indonesia

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11-11-2013 02:59 AM RE: Dungeons & Dragons : Rise of Warduke
Post: #21
Phew, have been adding new stuffs recently such as expanding item slots to 15 and made new levels.

One update we could show is this:

Harpy



It was tough ripping her cause aside of the fact she likes to fly and move around alot, she also has multiple attacks. I have to admit we are still missing couple clean sprites from here but Count Monte did great job ripping most of her sprites Have a nice day.

However, we have her flying sprites and it's enough to make a decent enemy with it as you can see in video above.

Anyone notices the blown away effect?

"The more often enemy attacks, the more open they are to counterattacks"

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Yin
United States of America

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Most Recent Status: Obviously, I've been working on the website some more. Hope you guys are liking it thus far. It's a constant thing for me looking for ways to improve the look, feel, and functions of the site.

11-11-2013 12:49 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #22
Harpy's sprites are awesome and are utilized well. She looks like a challenging enemy! Great work with this one!



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DarkBloodbane
Indonesia

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11-24-2013 01:27 AM RE: Dungeons & Dragons : Rise of Warduke
Post: #23
Quote:She looks like a challenging enemy! Great work with this one!

She is challenging enemy ;)

I've been trying to apply Cloak of Displacement effect and here's the result:



Works great against arrows! Have a nice day
FYI Cloak of Displacement grants immunity against arrows and other projectiles. And as Shannon demonstrates, the effect is permanent and player can do anything while arrow passes through ;)

"The more often enemy attacks, the more open they are to counterattacks"

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http://dcemulation.org/index.php5?title=OpenBORManual


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esn23
Undisclosed

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Most Recent Status: Wow Im almost finally done with coding Emma for BOR thanks albeastie for you help wish i knew what Blood did to the lights on dangerroom stage lol

11-27-2013 09:29 AM RE: Dungeons & Dragons : Rise of Warduke
Post: #24
wait thats a girl shannon i thought that was a guy the whole time lol so you do have 2 females in this game taht is great

WIPS









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DarkBloodbane
Indonesia

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Most Recent Status: It's Ramadhan and I'm fasting. It feels great! :D

12-09-2013 11:42 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #25
Finally, I managed to implement this ability:

Backstab



Took long time to do this cause aside of setting Shannon, I had to update all enemies so they can be 'backstabbed'. Well, not all enemies can be backstabbed though e.g slimes.
This video also shows Hide in Shadows skill, which can be used to perform backstab.

Tel'Erond's New spells



In case anyone forgets, D'raven and Tel'Erond has their own spell set, some are same while the rest are unique. Recently added spells are Dryad, Phoenix and Forest Guardian

@esn: well, Bard is still in pending state

"The more often enemy attacks, the more open they are to counterattacks"

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http://dcemulation.org/index.php5?title=OpenBORManual


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Ermax619
Micronesia

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Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

12-10-2013 11:03 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #26
She's got invincibility in which enemies cannot see her! Big Grin

When looking Tel Erond using magic against enemies, it's like I'm watching a character doing magic against them in 2D RPG game style mixed with Beat em up. LOL

Thumbs up!

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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DarkBloodbane
Indonesia

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Most Recent Status: It's Ramadhan and I'm fasting. It feels great! :D

01-07-2014 10:42 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #27
After this site is back, I can continue posting update for this mod Have a nice day

Hippodrome updated, 3 more fighters added and this time, order of fight is randomized (you can't tell who you're going to fight)



A portrait is shown before each fight to show who's fighting ;)

One of new fighters, Buster (shown in video), was edited from ... a character (see if anyone can guess). His head is from Buster S, Knights of the Round. Since I didn't have idea for name so I just picked Buster for his name

A video from Count Monte:




Yep, that's what you can do with Goblin King's head Big Grin

"The more often enemy attacks, the more open they are to counterattacks"

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http://dcemulation.org/index.php5?title=OpenBORManual


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[-] The following 1 user Likes DarkBloodbane's post:
Yin (01-08-2014 11:48 AM)
DarkBloodbane
Indonesia

Posts: 548
Joined: Dec 2012
Likes Received: 30 in 27 posts
MotivatorCoder
Most Recent Status: It's Ramadhan and I'm fasting. It feels great! :D

01-30-2014 11:13 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #28
Alright, Joust has been completed Big Grin
No videos yet but you can see these shots:


"The more often enemy attacks, the more open they are to counterattacks"

OpenBoR Manual:

http://dcemulation.org/index.php5?title=OpenBORManual


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Yin
United States of America

Posts: 1,933
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Most Recent Status: Obviously, I've been working on the website some more. Hope you guys are liking it thus far. It's a constant thing for me looking for ways to improve the look, feel, and functions of the site.

01-31-2014 08:27 AM RE: Dungeons & Dragons : Rise of Warduke
Post: #29
Who doesn't love jousting??? That's so cool!



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DarkBloodbane
Indonesia

Posts: 548
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Most Recent Status: It's Ramadhan and I'm fasting. It feels great! :D

02-09-2014 11:12 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #30
Count Monte has posted 2 videos for jousting:






"The more often enemy attacks, the more open they are to counterattacks"

OpenBoR Manual:

http://dcemulation.org/index.php5?title=OpenBORManual


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