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[OBOR] Dungeons & Dragons : Rise of Warduke
Yin
United States of America

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Most Recent Status: Obviously, I've been working on the website some more. Hope you guys are liking it thus far. It's a constant thing for me looking for ways to improve the look, feel, and functions of the site.

02-10-2014 04:09 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #31
Ha! The jousting is really cool, it's good to see it in action!. Love the way it looks when your character gets hit and the screen goes backwards lol



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DarkBloodbane
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03-20-2014 12:22 AM RE: Dungeons & Dragons : Rise of Warduke
Post: #32
Phew, I should've posted some shots even if they are just small updates.

Anyways, I've been making new rooms and dungeons, here are some of them:

Tavern:


That's what you get from entering orc infested tavern

Library:


Dark Dungeon:


Yep, it's really dark here. Strongheart has used a lantern here before walking

Fiery Cave:


I managed to make tileable panels from fire cave background from Knights of Valor. I made couple levels with these and here are the result.

Fiery Cave is, as name implies, HOT so I added this spell to cool things :

Ice Wall:


This spell is not sold anywhere BTW so player must find it somewhere ;)

"The more often enemy attacks, the more open they are to counterattacks"

OpenBoR Manual:

http://dcemulation.org/index.php5?title=OpenBORManual


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Yin
United States of America

Posts: 1,933
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SpriterCoderCharacter Designer
Most Recent Status: Obviously, I've been working on the website some more. Hope you guys are liking it thus far. It's a constant thing for me looking for ways to improve the look, feel, and functions of the site.

03-20-2014 03:05 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #33
BAR FIGHT!!! lol that's going to be so hot when I play it Brzzzzz



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DarkBloodbane
Indonesia

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03-26-2014 02:50 AM RE: Dungeons & Dragons : Rise of Warduke
Post: #34
Another shots to show from a sidequest we are working on:



This is maze made of electric traps. These traps, save couple ones, shoots bolt continuously forcing player to avoid them. However, some of them (shown above), go off for some time allowing passage ;)



3 switches at wall and 3 inactive traps just below each switch.
What do they mean? I'll let your imagination answer it ;)

"The more often enemy attacks, the more open they are to counterattacks"

OpenBoR Manual:

http://dcemulation.org/index.php5?title=OpenBORManual


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Yin (03-30-2014 01:42 AM)
Yin
United States of America

Posts: 1,933
Joined: Feb 2012
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SpriterCoderCharacter Designer
Most Recent Status: Obviously, I've been working on the website some more. Hope you guys are liking it thus far. It's a constant thing for me looking for ways to improve the look, feel, and functions of the site.

03-30-2014 01:41 AM RE: Dungeons & Dragons : Rise of Warduke
Post: #35
LOL death traps.



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DarkBloodbane
Indonesia

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04-16-2014 11:14 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #36
Count Monte has made video + write some explanation so I just quote him here:

Quote:Here's another video showing some new spells and one of the sidequests.
In this quest, you have to liberate the town of Crockport from the evil forces occupying it. There is a big wall preventing you from entering the town, so your job is to escort a siege tower up to the town wall. Knights inside the siege tower will then jump out, kill the orc drummer and destroy the wall from the inside and allow you access.
But before that can happen, you have to keep the knights pushing the siege tower alive. Orc defenders will kill them and the siege tower will stop moving, until more knights arrive to keep pushing it.
In this demo, you can see a few of D'Raven's new spells: Shield, Summon Imp and Project Image.
-Shield creates a shield around him that will absorb a few hits of damage. Once it breaks (you'll hear a breaking glass sound) then he is vulnerable again, but can cast another shield spell if he has enough mana.
-Summon Imp summons a smaller helper who can stun, paralyze and attack your enemies. The imp doesn't have many hit points though.
- Project Image creates two duplicate clones of yourself to confuse your enemies. If enemies attack the fake images they will disappear when hit.

And here's the video:



"The more often enemy attacks, the more open they are to counterattacks"

OpenBoR Manual:

http://dcemulation.org/index.php5?title=OpenBORManual


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Yin (04-19-2014 12:50 PM)
esn23
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Most Recent Status: Wow Im almost finally done with coding Emma for BOR thanks albeastie for you help wish i knew what Blood did to the lights on dangerroom stage lol

04-18-2014 07:11 AM RE: Dungeons & Dragons : Rise of Warduke
Post: #37
very cool

WIPS









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Yin
United States of America

Posts: 1,933
Joined: Feb 2012
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SpriterCoderCharacter Designer
Most Recent Status: Obviously, I've been working on the website some more. Hope you guys are liking it thus far. It's a constant thing for me looking for ways to improve the look, feel, and functions of the site.

04-19-2014 12:49 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #38
That's way too hot!!!



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DarkBloodbane
Indonesia

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Most Recent Status: It's Ramadhan and I'm fasting. It feels great! :D

04-19-2014 11:59 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #39
We have 2 more contestants joining Hippodrome contest:

Oni



Muramasa



Same base (Muramasa from Knights of the Round) but totally different AI. Oni fights in Master rank while Muramasa in Amateur rank

I also have recorded video for new features in this game. Will upload it tomorrow Have a nice day

"The more often enemy attacks, the more open they are to counterattacks"

OpenBoR Manual:

http://dcemulation.org/index.php5?title=OpenBORManual


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Cruz-Ko Excahm
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04-21-2014 03:19 PM RE: Dungeons & Dragons : Rise of Warduke
Post: #40
Interesting i remeber have play one of these Dudengeon games on the arcade 3 players was nice,

I like the ecenary work mainly this one

Looks simple but those overlayed lights give it a nice looks also doesnt really looks pixelated as usually retro arcade games looks.

Just an opinion but on this one:

could probably add a slighty red/orange overlay animation to fake the Fire/Volcano light efect plus help to the characters to blend with the stage coloring better.

Keep up the good work man,




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