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[OBOR] MORTAL KOMBAT - The Chosen One
dantedevil
Uruguay

Posts: 106
Joined: Dec 2012
Likes Received: 70 in 68 posts



10-08-2017 10:56 AM RE: MORTAL KOMBAT - The Chosen One
Post: #171
Finally the new "Training Lessons" mode is almost ready.
Still needs some corrections, but you can already appreciate enough in this video. Thanks to my dear friend Bloodbane, for making it possible.
All the credit for him! Have a nice day


dantedevil, proud to be a member of Atlas Productions - Cavern Of Creativity since Dec 2012.


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Ermax619 (10-23-2017 02:31 AM)
dantedevil
Uruguay

Posts: 106
Joined: Dec 2012
Likes Received: 70 in 68 posts



10-22-2017 08:54 PM RE: MORTAL KOMBAT - The Chosen One
Post: #172
Well my friends, I finish the new Profiles!
As I mentioned earlier, I decided to remove the "How to play" from the main menu and instead place the "Profiles". This is because we now have the "Training Lessons" mode.

Here you can see the new profiles of the main heros:

dantedevil, proud to be a member of Atlas Productions - Cavern Of Creativity since Dec 2012.


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Ermax619 (10-23-2017 02:31 AM)
Ermax619
Micronesia

Posts: 1,298
Joined: Apr 2012
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SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

10-23-2017 02:46 AM RE: MORTAL KOMBAT - The Chosen One
Post: #173
I know I'm late on this. The Stage Fatality is so crazy with the grunts running over one of theirs. LOL I love how you did with the training lessons. I could try to use that for a trial mode. Hahah. Also, marvelous character profiles, man!

Love what you did with those, Dante! Lots of hard work you've got! Keep up!

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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dantedevil
Uruguay

Posts: 106
Joined: Dec 2012
Likes Received: 70 in 68 posts



10-23-2017 03:58 AM RE: MORTAL KOMBAT - The Chosen One
Post: #174
(10-23-2017 02:46 AM)Ermax619 Wrote:  I know I'm late on this. The Stage Fatality is so crazy with the grunts running over one of theirs. LOL I love how you did with the training lessons. I could try to use that for a trial mode. Hahah. Also, marvelous character profiles, man!

Love what you did with those, Dante! Lots of hard work you've got! Keep up!

No matter the time dear friend, all your comments are welcome.

I am glad you like it!

dantedevil, proud to be a member of Atlas Productions - Cavern Of Creativity since Dec 2012.


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dantedevil
Uruguay

Posts: 106
Joined: Dec 2012
Likes Received: 70 in 68 posts



11-02-2017 12:28 PM RE: MORTAL KOMBAT - The Chosen One
Post: #175
Here you can see the new weapon fatality with the bat with nails.
Depending on where the blow comes from, the enemy will have different deaths.

dantedevil, proud to be a member of Atlas Productions - Cavern Of Creativity since Dec 2012.


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dantedevil
Uruguay

Posts: 106
Joined: Dec 2012
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Yesterday 06:39 AM RE: MORTAL KOMBAT - The Chosen One
Post: #176
For a long time, I had been thinking about updating the stage of Balrog, for a new and better one, since I did not go much with SNES. But frankly I had not found anything better to replace the current one. So I decided to use MAME to try to extract the original stage from T.J. Combo
It is somewhat complicated, because this stage has 3d effect when the characters move, it was not easy for me to create something new from there.
After taking many screenshots, I began the arduous process of mixing them, to form a new stage in 2d.
So here the new look of th Balrog Stage:


dantedevil, proud to be a member of Atlas Productions - Cavern Of Creativity since Dec 2012.


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