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[OBOR] Street Fighter Initial Impact
Ermax619
Micronesia

Posts: 1,365
Joined: Apr 2012
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Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

05-15-2022 01:24 AM Street Fighter Initial Impact
Post: #1
I decided I'm going to share what my new project is like here. It's a Street Fighter project in a 1vs1 mode like the classic Street Fighter 2. I know it's very difficult to handle or bring the fighting mechanics to OpenBOR but this is an intriguing project of mine which I really like/want to work on. The goal is to make it as a fighting genre like you see Platformers, Shooters, RPGs, and some stuff that exist and are beyond Beat Em Ups.

Note: There are a lot of stuff that need to be filled for the fighting mechanics in this engine such as pain reactions (standing and crouching), regular face-off (fighters facing each other), life bar depletion, VS mode, Arcade Mode, select screen grid, etc. There are some of the stuff I finished but for now, let me show you the basic fighting mechanics.




I will not be providing Super moves, but later in the future update, I will if I make the mechanics better.

I will come back to show more.

EDIT:
Dhalsim's downward glide:



Projectile collision test:



This may be too early to show this, but:

Spoiler:

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)
-Street Fighter (in-progress)

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-OpenBoR tutorials (to be resumed at any moment)


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Yin (06-19-2022 06:12 PM)
Ermax619
Micronesia

Posts: 1,365
Joined: Apr 2012
Likes Received: 102 in 95 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

06-19-2022 08:19 AM RE: Street Fighter project (1v1 / Dual battle system)
Post: #2
Punch and Kick Throw Tests:






Tests for VS screen, pain reactions, and floor parallax:






Floor Parallax improvement:






Zangief slam test(s):





Character select screen grid:



Opponent Substitute:


Win Count and Continue Tests:

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)
-Street Fighter (in-progress)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Yin (06-19-2022 06:12 PM)
Ermax619
Micronesia

Posts: 1,365
Joined: Apr 2012
Likes Received: 102 in 95 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

07-07-2022 01:47 AM RE: Street Fighter project (1v1 / Dual battle system)
Post: #3
Projectile Collision Test:


Another surprise... it's the random flash (hit sparks) and a little bit of VS mode, along with the new title screen.


@Yin I can't attach my files for posting. Does it work for you on your end?

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)
-Street Fighter (in-progress)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Ermax619
Micronesia

Posts: 1,365
Joined: Apr 2012
Likes Received: 102 in 95 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

07-28-2022 04:43 AM RE: Street Fighter project (1v1 / Dual battle system)
Post: #4
I decided I'm not going to remove icons from players and enemies because I figured out how I can put enemy icons as players' opponents with remaps or alternate palettes, by using iconposition for enemies in the entity header instead of e#icon from models.txt. I don't mean "remap" as the ancient remap from the old BOR days. Just alternatepal as in alternate palettes.

Just a couple of updates to show:

- 2-player VS mode
- Round text changed
- Winner's name specified according to 2 players available
- Post-battle menu


Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)
-Street Fighter (in-progress)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Ermax619
Micronesia

Posts: 1,365
Joined: Apr 2012
Likes Received: 102 in 95 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

09-28-2022 06:57 PM RE: Street Fighter project (1v1 / Dual battle system)
Post: #5
Winning portrait but no win quotes or texts yet.



Time over and timer stop after knockout.






Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)
-Street Fighter (in-progress)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Ermax619
Micronesia

Posts: 1,365
Joined: Apr 2012
Likes Received: 102 in 95 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

12-29-2022 09:46 AM RE: Street Fighter project (1v1 / Dual battle system)
Post: #6
New updates:

- 3 rounds in a match
- Hit sound per attack (distant and close)
- Close range attacks
- Turning animations (idle and duck)
- Hit sparks turn to different directions
- Victory condition depends on fighters' health points (win, loss, and draw)
- Throwing animations
- Time over
- Continue screen is now skippable
​- Win quotes
- Continuing/Returning to the last level after losing
- The enemy's palette changes differently if the rival (player) is the same character
- Special move flash (hit spark) appears if any special move is used (e.g. Hadoken)

​What's not done:
- Blocking
- Enemy AI
- VS screen
- Double knockout
​- Stage select
- and lot more.

Note: Characters in the select screen are not finalized.


Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)
-Street Fighter (in-progress)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Like Quote
Ermax619
Micronesia

Posts: 1,365
Joined: Apr 2012
Likes Received: 102 in 95 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

01-30-2023 01:57 AM RE: Street Fighter project (1v1 / Dual battle system)
Post: #7
This is just to test on Chun-Li's stage especially groups of bikers and a traffic policeman on the road. Spawning a group of bicyclists in Z axis was tricky to do.

I will rearrange the bikers to be distant and separate from each other like the original Street Fighter Alpha 2.


Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)
-Street Fighter (in-progress)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


WWW Find

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Like Quote
Ermax619
Micronesia

Posts: 1,365
Joined: Apr 2012
Likes Received: 102 in 95 posts
SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

05-31-2023 05:53 AM RE: Street Fighter Initial Impact
Post: #8
Animated models VS animated layers:


I decided to name this title as "Street Fighter Initial Impact." Its title name is a reference to both Street Fighter 1 and 2 due to their beginnings of starting out as a typical fighting game (Street Fighter) and the biggest inspiration that popularized many fighting games as a fighting game genre (Street Fighter II). Yes, there were some fighting games before the Street Fighter series started. With SF2's first debut, it was considered as an action and adventure game.

Here is the strongest woman who is ready to test her strength in the bonus stage.



P.S.: Please excuse the lack of blocking.

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)
-Street Fighter (in-progress)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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