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[OBOR] Street Fighter project (1v1 / Dual battle system)
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Ermax619![]() ![]() ![]() Posts: 1,341 Joined: Apr 2012 Likes Received: 94 in 87 posts
![]() ![]() ![]() Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects. |
05-15-2022 01:24 AM Street Fighter project (1v1 / Dual battle system)
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I decided I'm going to share what my new project is like here. It's a Street Fighter project in a 1vs1 mode like the classic Street Fighter 2. I know it's very difficult to handle or bring the fighting mechanics to OpenBOR but this is an intriguing project of mine which I really like/want to work on. The goal is to make it as a fighting genre like you see Platformers, Shooters, RPGs, and some stuff that exist and are beyond Beat Em Ups.
Note: There are a lot of stuff that need to be filled for the fighting mechanics in this engine such as pain reactions (standing and crouching), regular face-off (fighters facing each other), life bar depletion, VS mode, Arcade Mode, select screen grid, etc. There are some of the stuff I finished but for now, let me show you the basic fighting mechanics. I will not be providing Super moves, but later in the future update, I will if I make the mechanics better. I will come back to show more. EDIT: Dhalsim's downward glide: Projectile collision test: This may be too early to show this, but: Spoiler:
Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008. Projects in Development: -Dragon Duo (on-hold) -Captain Commando (on-hold) -Unelmia (on-hold) Miscellaneous projects: -OpenBoR tutorials (to be resumed at any moment) |
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![]() Yin (06-19-2022 06:12 PM) |
Ermax619![]() ![]() ![]() Posts: 1,341 Joined: Apr 2012 Likes Received: 94 in 87 posts
![]() ![]() ![]() Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects. |
06-19-2022 08:19 AM RE: Street Fighter project (1v1 / Dual battle system)
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Punch and Kick Throw Tests:
Tests for VS screen, pain reactions, and floor parallax: Floor Parallax improvement: Zangief slam test(s): Character select screen grid: Opponent Substitute: Win Count and Continue Tests: Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008. Projects in Development: -Dragon Duo (on-hold) -Captain Commando (on-hold) -Unelmia (on-hold) Miscellaneous projects: -OpenBoR tutorials (to be resumed at any moment) |
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![]() Yin (06-19-2022 06:12 PM) |
Ermax619![]() ![]() ![]() Posts: 1,341 Joined: Apr 2012 Likes Received: 94 in 87 posts
![]() ![]() ![]() Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects. |
07-07-2022 01:47 AM RE: Street Fighter project (1v1 / Dual battle system)
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Projectile Collision Test:
Another surprise... it's the random flash (hit sparks) and a little bit of VS mode, along with the new title screen. @Yin I can't attach my files for posting. Does it work for you on your end? Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008. Projects in Development: -Dragon Duo (on-hold) -Captain Commando (on-hold) -Unelmia (on-hold) Miscellaneous projects: -OpenBoR tutorials (to be resumed at any moment) |
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Ermax619![]() ![]() ![]() Posts: 1,341 Joined: Apr 2012 Likes Received: 94 in 87 posts
![]() ![]() ![]() Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects. |
07-28-2022 04:43 AM RE: Street Fighter project (1v1 / Dual battle system)
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I decided I'm not going to remove icons from players and enemies because I figured out how I can put enemy icons as players' opponents with remaps or alternate palettes, by using iconposition for enemies in the entity header instead of e#icon from models.txt. I don't mean "remap" as the ancient remap from the old BOR days. Just alternatepal as in alternate palettes.
Just a couple of updates to show: - 2-player VS mode - Round text changed - Winner's name specified according to 2 players available - Post-battle menu Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008. Projects in Development: -Dragon Duo (on-hold) -Captain Commando (on-hold) -Unelmia (on-hold) Miscellaneous projects: -OpenBoR tutorials (to be resumed at any moment) |
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Atlas Productions Logo made by Doom.
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Media Embeding by Simple Audio Video Embeder
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