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TMNT: Shell Shocked
Doom
Argentina

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07-03-2013 08:40 AM RE: TMNT: Shell Shocked
Post: #11
ohhhh Slow
great Have a nice day



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Die_In_Fire
Japan

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07-06-2013 07:57 AM RE: TMNT: Shell Shocked
Post: #12
this will be better than the official games!!

てめえっ! なめんなよ!!!
http://www.youtube.com/DieInFire


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Ermax619
Micronesia

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07-06-2013 08:10 AM RE: TMNT: Shell Shocked
Post: #13
Yeah. It would be super awesome if WD shows 'em off. Hee hee hee. LOL

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

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-Unelmia (on-hold)

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Doom
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07-06-2013 11:25 AM RE: TMNT: Shell Shocked
Post: #14
(07-06-2013 07:57 AM)Die_In_Fire Wrote:  this will be better than the official games!!

Sin duda !! Es impresionante el proyecto... y es uno de mis favoritos... Have a nice day



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aL BeasTie
Australia

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07-06-2013 01:17 PM RE: TMNT: Shell Shocked
Post: #15
I meant to say to WD, it would be cool to get everyone to make some custom palettes and donate to project, so there will be lots of choices on release.
I bet some people around here and chronocrash could come up with really cool stuff.

aL BeasTie, proud to be a member of Atlas Productions - Cavern Of Creativity since Nov 2012.


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Ermax619
Micronesia

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Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

07-23-2013 05:14 PM RE: TMNT: Shell Shocked
Post: #16
From White Dragon: (7/17/13)

TMNT: SS update --> checking for bugs/missing stuffs.
BUGS: UNKNOWN (for now)
then only thing to do before the first demo is:

foot soldiers moves:
-shuriken move
-hook move
-sword move
-general kicks/punches moves (100%)
-pains (100%)
-beach move/spawn (50%)
-surf move/spawn
-bomb move
-fish moves
-kunai move


(7/24/13)

Because I don't post pictures from a lot of time, I release a pic to show that the works are in progress =)



Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Ermax619
Micronesia

Posts: 1,325
Joined: Apr 2012
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Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

08-23-2013 05:17 PM RE: TMNT: Shell Shocked
Post: #17
Update: Playable Enemies!!
Video:

Teenage Mutant Ninja Turtles: Shell Shocked By White Dragon
for PC, Android, Wii

Update:
+ Playable Enemies:
- Tokka
- Rahzar
- Bebop
- Rocksteady
- Foot Soldier

+ Bind Attack for Bosses and Players
+ Splat Attack for Bosses and Players

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Doom
Argentina

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08-23-2013 08:00 PM RE: TMNT: Shell Shocked
Post: #18
White Dragon !! Yuush
Eyes on fireEyes on fireEyes on fire



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Ermax619
Micronesia

Posts: 1,325
Joined: Apr 2012
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SpriterCoderMotivator
Most Recent Status: I think I'm already having a week break since a few days ago. I will get back to modding Unelmia if I have time. Later, I will work on my own projects.

09-09-2013 07:50 PM RE: TMNT: Shell Shocked
Post: #19
Sorry guys for being late in posting this. White Dragon posted the update last week.

Quote:Here another update:

foot soldiers moves:

-shuriken move (air/jump, side) -> 100%
-bomb move (air/jump, side, walk) -> 100%
-dynamite move (air/jump, side, frontal) -> 100%
-kunai move (air/jump, side) -> 100%
-spin boomerang move (side, walk) -> 100%
-boomerang move -> 100%
-manhole cover move (side) -> 100%
-flame move -> 100%
-----------
-axe move -> 0%
-hammer move -> 0%
-spear move -> 0%
-knife move -> 0%
-fish moves -> 50%
-fork move -> 50%
-tonfa move -> 50%
-nunchaku move -> 50%
-sword move -> 50%
-surf move -> 100%
-hook move -> 100%
-fan move -> 100%
-bow move -> 100%
-rifle move -> 100%

foot soldiers spawns:
-sand spawn -> 0%
-billboard spawn -> 0%
-hole spawn -> 0%
-surf spawn -> 50%
-kick spawn -> 50%
-dynamite spawn -> 100%
-manhole spawn -> 100%

rock soldiers moves:
- main moves
- rifle move -> copy foot rifle
- bazooka move -> copy bomb (not toss)
- beam move -> copy fire arrow (not damage but kill+explo only on base)
- electro rifle move

( completed only if you see 100% or other ratio )

... then hotfixes/speed-ups/other improvements!!

This means that most of the work is done!
In fact what I've done so far was the most difficult part (flying objects/weapons)!
Now everything is easy and steep downhill! ;)

Now I can almost set an ETA for the 1st demo release!!

Verily known as maxman in Chrono Crash. Member of OpenBOR community since 2008.

Projects in Development:
-Dragon Duo (on-hold)
-Captain Commando (on-hold)
-Unelmia (on-hold)

Miscellaneous projects:
-OpenBoR tutorials (to be resumed at any moment)


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Doom
Argentina

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09-09-2013 07:58 PM RE: TMNT: Shell Shocked
Post: #20
oooh Slow
Thanks Ermax619 ... Hope my fake smile works again



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